freezers: (rip 1)
commercially sponsored space travel. ([personal profile] freezers) wrote in [community profile] kostkaooc2019-03-10 09:57 pm
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[ OOC POST ] OOC INTRO/CR MEME / INTRO LOG PLOT POST

Hello, friends, and welcome to space shenanigans!

First of all, thank you so much for apping into our space hell game, and we're so exicted to get things rolling with you guys. Please remember to hit up the Taken and Player Contact pages, so we have everything up to date! Your character tags will be updated on both comms after This OOC post is being posted a little bit early, mostly because we had it finished sooner than we expected, and figured why not. As for this OOC post, it will function as 1) an OOC intro, 2) a CR meme and 3) an OOC plot post for our arrival log!

Below are the exact prompts you will see in the upcoming intro log:

GOOD MORNING, STARSHINE
⬡ [ DAY 001 - 003 ]

A spark of electricity convulses through your body, and you jolt awake - underwater.

Or, at least, that's most peoples' first guess. The color is more vibrant than water should be, and heavier, your body feeling sluggish against the weight and drag of it. Or perhaps you're just slower to respond, distant, limbs and mind still drowsy and reeling. The bright fluid doesn't sting when you blink, if anything, it's soothing, healing, calming. Fortunate, that, because you're going to need it.

As the pod-like chamber you're held in starts to drain of the liquid, your senses begin to flood back in. Awareness filters in like a window curtain holding back the morning sun, gradually easing away with each inch the water line lowers.

There's something on your face - a mask, strapped around the back of your head, and other thinner tendrils against your cheeks, your ears, your neck. Narrow tubes are channeled through in your nostrils, and cables have slithered in through your ears, plugging into God knows what on the inside of your skull. There's a click that you feel more than hear, and the tension on them slacks, disconnected from somewhere inside you. Pull - up, back, to the side, whichever way you want - and they start to drag free. Far from the most pleasant feeling (likely leaves you wanting to crawl right out of your skin), but it doesn't quite hurt or burn, yet.

That's for the inch wide tube shoved down your throat and held in place by the mask. It's also what's keeping you breathing underneath this blue space-goo though, so maybe don't go yanking it off until the lid of your pod opens.

As the fluid drains, a voice crackles in over the sound of water oscillating around your ears. Not something played from a speaker anywhere, nothing projected on a screen, and whether the cables are still in your ears or not, you hear her all the same, as if she's more inside your head than she is broadcasting over a speaker inside the pod or coming muffled from outside. Even still, it's stuttered and interrupted, like the connection is weak, interference like static white noise buzzing through and covering up parts of sentences.
I don’t have a lot of tim— RIP can’t spare the power to run this more t—, so pay attention.

No one knows where it came fr— out of radio contact when it happened, whatever it w— Everything in its path. There is no
fighting it. Only surviv—

Droids handle most of the maintenance, but she’s getting wor— Take the load off. Whatever happe— just keep Ripley running. If the ship stops, we’re all dea—

—’re bodies are new, still adjusting. You’ll be on unsteady legs for a while, so take it slo— might end up face-planting, and there’s only so many replacemen—

Mess hall’s lock— so make do. The cryo pod fluid’s the most nutritious thing around, just don’t think about wh—

—’s all I can tell you.

Good luck.
» » » READ MORE HERE « « «


At the end of the long lines of cryo pods, the halls meet at a small medbay. It seems some merciful someone has left a stack of thin, cloth sheets on one of the medbay tables, so it's best you pick one up, towel off a bit, and then toga it, until you find something more durable.

Hopefully, at some point, someone will discover a door leading to a storage room is unlocked. There, you'll find some very stylish, bright orange jumpsuits. With luck, you'll make it there before you freeze.


[[ OOC CONTENT WARNING (2% Cannibalism): This is OOC knowledge only, but given the sketchy nature of this, we wanted to make sure you guys are aware of what's coming ahead of time, so if you'd like to avoid having to RP the fallout from it, you have that option. The blue goop in the cryo pods that the NPCs have been telling characters to eat in order to expedite their acclimation to their new bodies/get over their Bambi Legs syndrome? It's 2% people. That's actual people, not recycled HOST bodies. This 2% is largely what aids the organic part of HOST bodies to work seamlessly with the synthetic part, but drinking the goop is not actually necessary to HOST body survival after emerging from the pods. Foregoing it will leave your character in a weakened state for a longer period of time (think more like 1 - 2 weeks of varying states of bambi legs rather than 1-3 days), but do have another option for sustenance worked into the O2 Garden prompt below if you'd like to avoid dealing you character realizing they ate People Soup in the future.

Again, this is OOC knowledge only. Definitely don't feel obligated to have your character eat People Soup if you don't want them to, but please come up with a reason for your character to seek alternate food sources rather than "you know, I think this might have people in it", as we don't want to go into info-modding territory. Thanks, homies!!
]]



MAINTENANCE

⬡ [ DAY 001 - 003 ]

We're hoping you had time to get over the Bambi legs and get your space legs under you (as well as some space pants onto your body), because Ripley expended a lot of processing power to waking you up. That means it's up to you to make up the difference and get to work cleaning this place up to make it habitable for you and your new crewmates.

It's been nothing but RIP and her droids for the last who knows how long, so those things that need to be functioning for the continued survival of organic bodies need to get working. Here's the chores on the docket:
⬡ Water Filtration; Hydration - always a must for you squishy, fleshy things, isn't it? The canal that runs through the Ring atrium is a large part of the reserves, and at one dark innocuous end an uncomfortable grinding noise can be heard. Beneath the surface of the water where there should be wall, there is instead an enormous fan about ten feet in diameter. It's grinding so loud the sound escapes the water barrier, and the cause is pretty clear. There's something wedged between one of the fan blades and the circular housing it's contained in. Someone will need to dive down ten or twelve feet and unstick the human skull stopping the filtration system from running. Beware, though — the second it's free the fan blades will begin spinning, sucking gallons upon gallons of water down into the depths. Hope you can swim!

⬡ O2 Garden; Oxygen - another must. The up-side here is that the facility has been virtually untouched, yielding unchecked growth for the time no one's been tending to it, so there's no need to worry about a lack of oxygen for the time being. The bad part is more about the chaos that's left behind. The garden is nearly a jungle at this point, and if crew is to make their way around easily, manage the hydroponics, and set up the vegetable gardens again to provide food outside of the cryo soup, there's some major work to be done. It likely doesn't help that some of the more volatile samples have broken free from containment and mixed in with the rest of the garden. One hostile species will spit acidic venom at things wandering close to its roots while others just chomp down on anything that ventures within reach. Ripley advises boots and protective gear when taking on this task, but getting rid of those weeds is up to you.

Here, crew can also find their alternate food sources here, if you're OOCly wanting to avoid dealing with the People Soup reveal later on. If crew can slay some of the hostile plants, then find a means to make a fire and fry them up, the weirdly chewy salad your left with won't taste great by any means, and you'll be left with Bambi Legs for more like a couple weeks rather than a couple days without the cryo soup, but you can keep yourself fed this way. We recommend the little bitey ones over the big, venomy ones (they give a bit of indigestion).

Those that explore the garden may stumble upon what looks like a miniature altar placed carefully on the ground: a shoebox sized box, made of metal and encircled by a ring traced deep into the dirt. A hexagon marks the top of the box, and when touched it reads on the HUD as ‘EDIBLE’. Inside are what looks to be clear packets and packets of dead seeds. At the bottom, however, is an opaque packet that initially lets out a puff of white dust when opened. It might freak you out, but it will prove to be harmless-- and the reward might be worth the minor scare: the hexagon on the packet, acting like a QR code, similar to the one on the outside of the box, explains that these are seeds for genetically altered potatoes. They might not taste great, but with a little extra care they can grow within 2 weeks.

There’s a hundred seeds at least, and most of them appear to be viable.

⬡ Assist the Droids; The won't talk, but they do beep and boop and shove things at your person to hold. If you're unwilling to help with anything else going on, you'll be assigned as a glorified pack-mule. Hold whatever the droids give you, hold it right there, hold it steady, and if you get shocked because you moved too much to the left, well, you really only have yourself to blame. Keep a mind to where your feet are falling as well - stepping on a droid zooming past will not only be likely to get you knocked on your ass, but probably earn you an short, sharp, electric shock from them as well.
Good luck, have fun, try not to die because Ripley's exhausted from waking you up, and the droids suck at first aid— not to mention, very stiff bedside manner.




SLEEPING ARRANGEMENTS;

⬡ [ DAY 001 - 005 ]

Currently, there is no access to any proper crew quarters or barracks. The Ring is likely the best place to sleep, given the space and the various park benches scattered around, though not the most comforting, as it’s large and shadowy, with unsettling echos bouncing off the walls and traveling all throughout. A VIIK spontaneously malfunctioning could jolt a person awake with violent screams, or invade their dreams with creeping, hissing whispers. If you happen to hear something tapping along in the dark corners of the massive Ring in the night, surely it’s just a droid going about its work, or another glitchy kiosk, right? Right.

Ripley recommends returning to the cryo pods for sleep. They’re very ergonomic, well insulated, and perfectly out of the way of all foot and droid traffic. Just a little bit slimy, but as we’ve discussed, that slime is the most nutrient rich substance you’ll find on the ship. Easy midnight snack, right? If you happen to wake up in the middle of the night and think you spot a human-shaped shadow hovering over you through the glass lid of the pod, just blink hard a time or two, and it’ll be gone. No worries at all, safe and sound.

Otherwise, find a nice little corner and curl up.




GROUND CONTROL TO MAJOR TOM;

⬡ [ DAY 003 ]

While Projection is not yet available, all HOST bodies share free access to a neural network through which they can communicate via text, audio, or video. One of the first things the HOST platform will prompt the new mind housed inside it will be to set up a sequence of finger taps to open up the network HUD.

The system is fairly intuitive, and all one need do is reach up a hand to touch the option they wish to select. For text, a keyboard overlay will appear in the HOST's visual perception, and, dy default, all messages will show: a name, a username, and an ID code. Feel free to make these up as you like. These can be adjusted, and a HOST can post anonymously to the network as well (no guarantees Ripley can't trace it back to the origin, but she's not going to tell).

There are no real rules on the usage of this network, aside from don't try to hack your friends, or your not-friends (just don't hack anyone, okay, it's rude). Ripley does understand the human need to socialize, especially in trying and stressful circumstances, so have at it kids.

On the third day, once everyone’s woken up, Ripley will be making one quick announcement that she will not be capable of replying to just yet - waking you jerks up took a lot out of her, so give her some time. The voice that you hear doesn't come through any speaker or intercom around you, nor is it originating from any of the bodies or droids nearby. You hear what sounds like a young girl speaking as if inside your head, and she sounds exhausted:
❝ ATTENTION ALL CREW: This is Ripley.

While I realize abduction and consciousness displacement is frowned upon in many human societies, please understand this was an emergency protocol enacted at the last possible moment.

You have questions. I will answer as best as I'm able, as much as I'm able, but much of the data you're looking for has suffered massive corruption, held in a type of quarantine. The most important thing you need to know is that you, and all organic life within the multiverse, are being hunted. The mission of this vessel is to protect and preserve what remains of that life.

Take time to acclimate to your new platforms. We'll talk more later.

Ripley out. ❞




BLOW OUT IN THE SHIP HULL (NOT A SPACE PORN TITLE (THIS TIME));

⬡ [ DAY 004 ]

Somewhere around three am (according to the time listed on your HUD, if you pull it up), an explosion rocks the ship, jolting the crew awake.

A rapid, whooshing sound can be heard for a second or two, like wind whipping passed an open door, but it’s shut up quickly, with a metal door dropping down somewhere in the halls, a metallic thud echoing. Those choosing to sleep further into the ship, in the halls past the Ring, likely feel a sharp chill pass through the air around them, frigid.

Seconds later, Ripley’s voice comes on through the network.
EMERGENCY ALERT, ALL CREW: Hull breach detected in Level 16 Maintenance Hall Airlock.

Droids in the area are... unresponsive. No external threat detected.

Please report — ❞
Is that a tinge of fear and fatigue in her synthetic voice?

Directions are given to the maintenance closet holding the gear for space walks, but every question directed to Ripley about the cause are only met with “inconclusive” and further repeated instruction to seal the breach for the safety of the ship. Questions about the droids will be redirected the the same answer: please check the hole in her side ASAP, Ripley currently has no eyes in that section of the ship. The closer crew gets to the damaged site, the colder the air seems to grow, and the more the shadows around everyone start to flicker, lights buzzing weakly overhead. The droids that initially responded to the threat all appear to be having some issues, either banging into walls or shut down entirely. Attempts to manually break into their system to get them functional will unintentionally force them into an internal security scan loop, which leaves them useless.

Stop by the gear room, grab some pistol grip lasers (there will be a handful of these, enough if everyone buddies up) or the larger laser-saw and get ready to do some space welding.

Something brushes past your shoulder in the dim light, and you glance to the side, expecting to see another crewmate there, only to find empty space. Maybe you were imagining things?

Stepping out of the makeshift airlock Ripley has made out of the hall section just before the breach, gravity immediately shifts, first a vague suggestion, than nothing at all. The door opens, and you’re released into the open space surrounding the ship - coincidentally, your first real view outside of Kostka IV. Yep, sure is a lot of space. All the typical things you’d expect - blackness, distant stars, no planets of note nearby. No one will recognize the star patterns here, as they’re in a completely foreign dimension.

There’s also no sign of whatever breached the original airlock. In fact, there’s no sign of the Level 16 Maintenance Hall Airlock at all: beyond the emergency doors of the hall that led to the airlock is nothing, as though the airlock never existed in the first place. Close examination will yield that the internal walls are now covered in the same metallic material as the outer shell, the whole area an almost perfectly shaped indent in the side of the ship.

Almost. There are some cracks in the metal, enough to question the stability of the outer hull. Observant folks might notice that it looks like the damage blew outward rather than inward.

If you followed the instructions in the gear room and were able to find a safety cable to secure to the makeshift airlock door. They should provide a lifeline back to the ship-- especially for those that swear they see another suit exiting an airlock from an upper level, about 80 meters away, their safety line hanging uselessly in the void, disconnected from the ship. You might point this out to whoever is close by, though there’s no guarantee that they see it too.

Turn your head or blink and the figure is gone.

Those unlucky enough to spot the lone spaceman will find their tethers suddenly snap, broken by some unseen force. If you’re especially unlucky, you’re not particularly close to the airlock when this happens. The suits do have small jets to aid in propelling yourself back to the ship, if you’re confident in how to use them without making the situation worse.

Otherwise, it’s up to your crewmates to give you a hand.




ENVIRONMENTAL CONTROLS HOSTILE TAKE-OVER;

⬡ [ DAY 004 ]

While the breach in the hull is being repaired, things are going wrong elsewhere on the ship. Environmental Control has locked itself down, the room apparently empty of all crew at the time. Putting an ear to the door, you can hear something or someone moving around inside the room, feet shuffling, a clatter as they bump into tables, a tapping at the keyboards. There’s perhaps even mumbling, but it’s too indistinct to make out any words, or maybe you’re just imagining it? Regardless of who or what is on the other side of the door, the controls start to go awry. All through the ship, the temperature fluctuates, from a brisk chill to a deadly icy cold, or even a heat that feels like boiling.

On top of that, air is thinning, starting to slowly suffocate the rest of the ship. You have roughly five hours to get that door open, deal with whatever’s inside, and right the control settings before people start to pass out. Ripley is entirely out of touch during this crisis, and the droids are unresponsive, caught in a loop of internal security checks. You’re on your own.

There’s a few options here:
1) Climb through the vents. There is one that a small, skinny person or two could wiggle through that drops out from the east wall of the room. The problem here is the fans, which seem to be turning on and off irregularly. Disabling them is possibly by wedging something strong in between the blades, but you’ll have to carry enough for the four fans you’ll have to pass through by to get to the room. Each blast of air from them is powerful enough to knock anyone inside a few meters back and will greatly impede travel, if not completely toss you out of the vent. Fortunately, the pattern isn’t as irregular as it seems at first: anyone inside the vents should be able to count out a two minute interval between each blast that should allow them just enough time to get from one safe section of the vent to the next, squeezing past the fans while they are temporarily immobile. Should you miscalculate your time and end up stuck between two fans, you’ll end up caught in the blades of the fan behind you. While that may not kill you, there will most definitely be blood.

2) Override the keypad. ( CW: BODY HORROR ELEMENTS ) If anyone had been feeling chafed by Ripley cramping their techno-wiz style, now’s your time to shine. Break that bitch open and start fiddling. What you’ll find inside the keypad is… odd. The original, fairly mundanely designed wiring for the keypad is appears to be overgrown with what can only be described as a rat’s nest of extra wires that don’t seem to do anything in particular. You’ll have to cut past them to get to the wires that actually control the doors, but just like weeds, if you chop them off at the middle without pulling them from their roots, they’ll grow back with a vengeance - and in real time, and will start to overrun the keypad. They may even take a liking to your new body, latching on and trying to dig beneath your skin. While physically alarming, as far as you can tell they don’t do any damage to you. If you’re a patient and careful gardener, you should be able to eventually prune past the unruly wires and get to the actual controls beneath.

3) Lastly, you can try laser-sawing through the door. In the same gear storage room the space walk suits came from were all the tools used to repair the breach in the hull. Some of them are capable of cutting through the kind of steel the interior doors are made of, so it’s a matter of figuring out which ones. Try not to blow yourself up. This option will take the longest, nearly four hours, so maybe start early and use it as a back-up in case all other options fail.
Regardless of which route gets you in, when the door is finally open, or you get a glimpse down through the vent grate, crew will spot a vague shadow of something humanoid hovering over a console, though distorted, as if blurred at the edges, or like pieces of it are fading in and out. Whether or not the observing crew has made their presence know, the shadow seems to realize they’re there, and its “head” jerks up, before letting out a piercing, inhuman sounding scream that’s somehow so loud and violent that characters have to cover their ears to protect against the pain of it, while their vision blurs, fading in and out for a small handful of seconds.

Once blinking it clear, the shadow is no longer there, and the room is free. Get in there and put the settings back to default, please.




THIS IS YOUR CAPTAIN SPEAKING;

⬡ [ DAY 005 ]

Ripley will be making an open network post that all characters will be able to respond to for questions, conversation, shooting the space shit, you know, whatever you fancy.

She’s finally done being busy and has decided to pay attention to you squishy little fleshbag things.

This will be done in a separate network post, not included on the intro log.

We just wanted to let you guys know that it’s coming.




The IC Intro log will be posted on March 12th @ 8pm EST. If you want to see a more complete list for March's calendar, check out the Calendar tag, which will be updated monthly with the new calendar.

Below is a form for you guys to copy/paste into your comments that will cover introducing yourselves, talking about event plans and general CR memeing. Feel free to take this form and post it down below to get started. If you have any questions about the upcoming event, please direct them to the questions thread below!

FORM:

cicatrize: (Default)

[personal profile] cicatrize 2019-03-12 05:10 pm (UTC)(link)
ahhh its so true tbh

1, cool beans!! thank you thank you for your patience ;;
2, LMF its sad how accurate that is tbh. he's more likely to make jokes and share stories of guys in his squad doing stupid shit, but the actual nightmare fuel stuff, naaah : D john would get insta respect points, though, for being military
3, TY BUDDY TY 8DDD

fffff IM READY FOR IT, MAN 8>
proudstars: (N I N E)

[personal profile] proudstars 2019-03-13 02:20 am (UTC)(link)
1. no worries, man, i'm a little sluggish on things myself. life you know.
2. awesome good cool, they can bond over that and not talk about it and at least know that someone knows the score.
3. welcome!!!

YES GOOD YES GOOD!!!